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iOS App Development | WebConvoy
Business · Mobile Engineering

iOS App Development

★★★★★ 4.9 Client Rating
200+ Apps Shipped
5+ yrs On the App Store
5+ Countries Served
View Portfolio
Swift & SwiftUI
iOS 18 Ready
Xcode 16 Toolchain
ARKit & Core ML

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Native iOS apps engineered for the App Store, not just for a demo.

WebConvoy designs and builds iOS applications in Swift and SwiftUI, from the first wireframe through submission and post-launch support. Every build is engineered against Apple's current review guidelines, so it clears App Store review on the first submission.

Teams come to us for products that need to feel native: fluid animation, correct Dynamic Island and widget behaviour, offline-first data, and interfaces that respect the platform's own conventions instead of fighting them.

Swift & SwiftUI, end to end

No cross-platform shortcuts unless the brief calls for one — native code where it counts.

App Store submission handled

Provisioning, certificates, review notes, and resubmissions are ours to manage, not yours.

ARKit, Core ML & HealthKit ready

Camera-based experiences, on-device inference, and health data integrations, when the product needs them.

Support past version 1.0

iOS ships a major release every year — we keep your app compiling against it.

iOS apps built for how each industry actually works

The same Swift foundation, adapted to the compliance, data, and workflow needs of your sector.

Healthcare
On-Demand & Delivery
Finance & Fintech
Social Networking
Entertainment
Restaurant & Food
Real Estate
Gaming
Education

Your build, told as a version history

The same engagement every client goes through, logged the way we log an app's own release notes.

v1.0Week 1–2

Discovery & Scope

Product workshops, user flows, and a locked feature list, so the estimate you get is the one you pay.

v1.1Week 2–4

Interface Design

High-fidelity screens in Figma, built against Apple's Human Interface Guidelines, with a clickable prototype for sign-off.

v1.2Week 4–10

Native Development

Swift and SwiftUI implementation in weekly sprints, with a staging build on TestFlight for review as we go.

v1.3Week 10–11

QA & Device Testing

Manual and automated testing across current iPhone hardware, plus a pass against App Store review guidelines.

v2.0Launch

Submission & Support

App Store submission, launch monitoring, and a support window for the fixes real users always surface.

4.9 ★★★★★ Average client rating across 200+ delivered projects

Where the engineering time actually goes

A breakdown of the iOS-specific skills used across a typical build, not a generic technology list.

Swift / SwiftUI
96%
UIKit
88%
ARKit / RealityKit
79%
Core ML
74%
App Store Ops
97%
Fixed Scope

Project-Based

A locked spec, a fixed price, and a fixed delivery date. Best for a well-defined app with a clear feature list.

  • Fixed price & timeline
  • Single milestone-based team
  • App Store submission included
Get a Quote
Hire Developer

Staff Augmentation

One or more senior iOS engineers who join your existing team and report into your own process.

  • Vetted senior engineers
  • Works inside your sprint cadence
  • Replace or scale with notice
Hire iOS Talent

Ratings & Reviews

4.9 average · from clients worldwide
★★★★★

Our app went from a rough idea to something that actually feels like it belongs on the App Store. The team caught interface details we hadn't even thought to ask about.

AK
Marketing Director
Retail client
★★★★★

Communication stayed clear through every sprint, and the build we received matched the prototype almost pixel for pixel. Submission was handled without a single back-and-forth with Apple.

OF
Founder
Fintech startup
★★★★★

What stood out was the post-launch support. When iOS shipped its next version, our app was already updated and tested before most of our users noticed anything had changed.

HM
Product Head
Healthcare client
Developer
WebConvoy Pvt Ltd
Compatibility
iPhone, iPad, Apple Watch
Languages
Swift, Objective-C
Typical Timeline
8–14 Weeks
Engagement
Fixed Scope or Dedicated Team
Delivered
200+ Apps
Presence
India, Canada, Malaysia
Pricing
Custom Quote

Common questions

What clients usually ask before starting an iOS build with us.

How long does an iOS app usually take?+

Most builds run 8 to 14 weeks from a locked scope to App Store submission, depending on feature count and how much backend integration is involved.

Do you build for both iPhone and iPad?+

Yes. Layouts are built with adaptive SwiftUI views so the same app scales correctly across iPhone, iPad, and Apple Watch where relevant.

Who handles the App Store submission?+

We do, end to end — certificates, provisioning profiles, screenshots, review notes, and any resubmissions Apple's review team asks for.

Can you take over an existing iOS codebase?+

Yes. We start with a codebase audit, flag anything that will block future iOS releases, and give you a clear plan before writing new code.

What happens after launch?+

Every engagement includes a support window for post-launch fixes, and we offer ongoing plans to keep the app current with new iOS releases.

Get your iOS app built right, the first time.

Tell WebConvoy what you're building. You'll get a scoped estimate and a timeline back, not a sales call.

webconvoy.com