WebConvoy designs and builds iOS applications in Swift and SwiftUI, from the first wireframe through submission and post-launch support. Every build is engineered against Apple's current review guidelines, so it clears App Store review on the first submission.
Teams come to us for products that need to feel native: fluid animation, correct Dynamic Island and widget behaviour, offline-first data, and interfaces that respect the platform's own conventions instead of fighting them.
No cross-platform shortcuts unless the brief calls for one — native code where it counts.
Provisioning, certificates, review notes, and resubmissions are ours to manage, not yours.
Camera-based experiences, on-device inference, and health data integrations, when the product needs them.
iOS ships a major release every year — we keep your app compiling against it.
The same Swift foundation, adapted to the compliance, data, and workflow needs of your sector.
The same engagement every client goes through, logged the way we log an app's own release notes.
Product workshops, user flows, and a locked feature list, so the estimate you get is the one you pay.
High-fidelity screens in Figma, built against Apple's Human Interface Guidelines, with a clickable prototype for sign-off.
Swift and SwiftUI implementation in weekly sprints, with a staging build on TestFlight for review as we go.
Manual and automated testing across current iPhone hardware, plus a pass against App Store review guidelines.
App Store submission, launch monitoring, and a support window for the fixes real users always surface.
A breakdown of the iOS-specific skills used across a typical build, not a generic technology list.
Pick the model that matches how much control and continuity your project needs.
A locked spec, a fixed price, and a fixed delivery date. Best for a well-defined app with a clear feature list.
A Swift team embedded with yours, sprint by sprint. Best when the roadmap will keep evolving after launch.
One or more senior iOS engineers who join your existing team and report into your own process.
Our app went from a rough idea to something that actually feels like it belongs on the App Store. The team caught interface details we hadn't even thought to ask about.
Communication stayed clear through every sprint, and the build we received matched the prototype almost pixel for pixel. Submission was handled without a single back-and-forth with Apple.
What stood out was the post-launch support. When iOS shipped its next version, our app was already updated and tested before most of our users noticed anything had changed.
What clients usually ask before starting an iOS build with us.
Most builds run 8 to 14 weeks from a locked scope to App Store submission, depending on feature count and how much backend integration is involved.
Yes. Layouts are built with adaptive SwiftUI views so the same app scales correctly across iPhone, iPad, and Apple Watch where relevant.
We do, end to end — certificates, provisioning profiles, screenshots, review notes, and any resubmissions Apple's review team asks for.
Yes. We start with a codebase audit, flag anything that will block future iOS releases, and give you a clear plan before writing new code.
Every engagement includes a support window for post-launch fixes, and we offer ongoing plans to keep the app current with new iOS releases.
Tell WebConvoy what you're building. You'll get a scoped estimate and a timeline back, not a sales call.